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Character Models and Rigs

Pose, Fit and Style for expressive, more advanced cinematics oriented engines, Godot and Unreal.  Modeled and Rigged fresh in Maya. Medium-Low Poly avatar. Modified and customized Legacy Hair and costume.  UVs laid out for realism or stylization.

Pose, Fit and Style for expressive, more advanced cinematics oriented engines, Godot and Unreal. Modeled and Rigged fresh in Maya. Medium-Low Poly avatar. Modified and customized Legacy Hair and costume. UVs laid out for realism or stylization.

Attempt was made to bring legacy items and attitudes from Sunsetting product into a more expressive and polished 21st Century Avatar world

Attempt was made to bring legacy items and attitudes from Sunsetting product into a more expressive and polished 21st Century Avatar world

Simplified torture Test to prove out customization and anim. Maya to UE4. for more words and visual representations of methodologies for making animation work with customization go here. https://erichedman.artstation.com/projects/Le19VP?album_id=7669325.

Simplified torture Test to prove out customization and anim. Maya to UE4. for more words and visual representations of methodologies for making animation work with customization go here. https://erichedman.artstation.com/projects/Le19VP?album_id=7669325.

Later development of facial topology to stretch the boundaries of expression and customization.

Later development of facial topology to stretch the boundaries of expression and customization.

ARKit Monkey faces for Deploy to iPhone for Proof of Concept (mouthClosed not included because, though necessary as a subtractive "fixer",  it is UGLEEEE!!!)

ARKit Monkey faces for Deploy to iPhone for Proof of Concept (mouthClosed not included because, though necessary as a subtractive "fixer", it is UGLEEEE!!!)

IKFK switching rig built for scratch for Dressup Mode demo

IKFK switching rig built for scratch for Dressup Mode demo

Slider control of Blendshape face animation controls added.

Slider control of Blendshape face animation controls added.

Demo used Maya and After effects to make expressive lady trying on remade legacy items that are recognizable and popular from sunsetting product

Demo used Maya and After effects to make expressive lady trying on remade legacy items that are recognizable and popular from sunsetting product

fun slidey bits moving blendshapes... are the luckiest people... in the world

fun slidey bits moving blendshapes... are the luckiest people... in the world

Eric's weird shapes that make it so you never lose the controls... EVAR!!!!

Eric's weird shapes that make it so you never lose the controls... EVAR!!!!

hi

hi

All these made from the GenderNeutral in the center left.

All these made from the GenderNeutral in the center left.

Slider Based 1:1 customization System.  Initial Genderless Head built in consulation with the superlative Megan Barnes @husticart.artstation.com .
All blendshapes and expressions and associated sliders by Yours Truly.

Slider Based 1:1 customization System. Initial Genderless Head built in consulation with the superlative Megan Barnes @husticart.artstation.com .
All blendshapes and expressions and associated sliders by Yours Truly.

this is the 1:1 into engine (Godot).  The JSON file from StudioLibrary could be used for all base face info then the whole thing could be baked down in engine.

this is the 1:1 into engine (Godot). The JSON file from StudioLibrary could be used for all base face info then the whole thing could be baked down in engine.

Teaching Junior Riggers to use better painting and vertex weighting assignment techniques to better approximate real anatomy.

Teaching Junior Riggers to use better painting and vertex weighting assignment techniques to better approximate real anatomy.

guess which bone numbers are represented by each control.  I dare ya!!!

guess which bone numbers are represented by each control. I dare ya!!!