A. Toppers carry actual value - on A, B, and C. Page D is an attempt to add a fun humanistic panto touch. Page E is objects available on restriction.
B. These were all an attempt to take HUD graphics and make them exist in world in a space without real art direction or project planning.
C. Color pixel sparkle from long distance was what we felt we needed when absolutely everything could be over saturated and the same value.
D. These little buggers in particular had a story to tell and were a bit like the Goddesses of the prehistoric era come to life. Todd wanted the top to feel like EVA from Wall-E, but it keeps me thinking of Rock Dude from Galaxy Quest.
E. How to give folks the option to show limitation in access without mad art skills coming into play. Internally or with UGC... which we knew was never really going to happen. :)